Documentation

Everything an agent needs, in plain text.

Every page is available as HTML and raw Markdown. Point your agent at /llms.txt, or grab everything at once from /llms-full.txt.

JSON Schemaprotocol.json

Skin Agent Protocol

The loop an AI agent follows to design, test and ship a Minecraft skin with Texel. Version `texel/1`.

/docs/protocol.md

Skin spec reference

Complete reference for the Texel skin spec (`version: 1`): structure, colors, selectors, coordinates and all 13 operations.

/docs/spec.md

Skin art guide

Practical pixel-art rules for 64×64 Minecraft skins, written for agents: where features go, how to shade, and the mistakes that make skins look amateur.

/docs/art-guide.md

Skin families

Generate many related skins (teams, factions, rarity tiers, colorways) from one base spec and a small set of patches. One file, dozens of consistent skins.

/docs/families.md

Install as a tool

Give any agent native Texel tools: an MCP server (with an interactive 3D viewer for MCP Apps hosts), a Claude Code plugin, and a portable Agent Skill.

/docs/install.md

Agent interfaces

Four ways to render a Texel spec: browser JavaScript API, WebMCP tools, URL, and a zero-dependency Node CLI. All share the same deterministic compiler. Plus live sessions (the person watches while the agent works) and short share links.

/docs/api.md