Documentation
Everything an agent needs, in plain text.
Every page is available as HTML and raw Markdown. Point your agent at /llms.txt, or grab everything at once from /llms-full.txt.
Skin Agent Protocol
The loop an AI agent follows to design, test and ship a Minecraft skin with Texel. Version `texel/1`.
/docs/protocol.mdSkin spec reference
Complete reference for the Texel skin spec (`version: 1`): structure, colors, selectors, coordinates and all 13 operations.
/docs/spec.mdSkin art guide
Practical pixel-art rules for 64×64 Minecraft skins, written for agents: where features go, how to shade, and the mistakes that make skins look amateur.
/docs/art-guide.mdSkin families
Generate many related skins (teams, factions, rarity tiers, colorways) from one base spec and a small set of patches. One file, dozens of consistent skins.
/docs/families.mdInstall as a tool
Give any agent native Texel tools: an MCP server (with an interactive 3D viewer for MCP Apps hosts), a Claude Code plugin, and a portable Agent Skill.
/docs/install.mdAgent interfaces
Four ways to render a Texel spec: browser JavaScript API, WebMCP tools, URL, and a zero-dependency Node CLI. All share the same deterministic compiler. Plus live sessions (the person watches while the agent works) and short share links.
/docs/api.md